Category Second Life and Virtual Worlds

Three More Digital Beauties

Digital Beauty ChristinaThree more digital beauties added to Virtual Girls. As digital art continues to gain astonishing realism and beauty, the time must be approaching when it begins to outpace the real thing – if it hasn’t already, judging by the pictures below.  In relation to erotica and virtual sex, it’s unlikely that digital art, no matter how realistic, will completely, or even largely, replace real human models.  In itself, digital art still lacks the psychological element that a real human possesses.  However, digital art will continue to play an increasingly dominant role in virtual sex between two people (example : Second Life).  In fact, there will likely come a time when virtual sex is commonly preferred to the real thing, and if not creating entirely fictitious ‘avatars’ of themselves, lovers could use digital technology to airbrush out a few imperfections.  The combination of Digital art and virtual sex will, for example, allow you to always fuck your partner as she looked as a young sweetheart or the age when you first met and fell in love with her.

Classical Digital Beauty

Never After

Christiana Digital Art

Is Second Life All Virtual Sex?

For many, Second Life still represents the closest thing to virtual sex on the web.  But has Second Life become nothing more than virtual sex?  An interesting debate has been ignited regarding claims that Second Life, often seen as a genuine alternative reality in which virtual economies were making real millionaires, has ‘declined’ into nothing more than a place to get some dirty virtual fun.

Barry Collins of PC Pro magazine initiated the debate by asking  ‘Whatever happened to Second Life?’ and after wandering around deserted virtual streets and shopping malls began to realise that everybody was busy visiting the newly opened ‘Red Light District’ of Second Life, ironically introduced in an effort to improve its image.

A little research soon reveals why Second Life seems a lot quieter than the numbers suggest. In June, the company opened Zindra – Second Life’s “adult continent”, a huge plot of the virtual universe dedicated to content rated as “mature”, “adult” or even “PG”.

Given that sex and gambling accounted for the majority of the “most popular places” when I first visited, it was suddenly apparent why I was as lonely as a cloud in the parts of the Second Life universe that wouldn’t upset the clergy.

So why did Linden establish its very own red-light district? It seems the company decided it was time to clean up its act…

In an act of fairness, PC Pro gave Second Life CEO Mark  Kingdon a chance to reply to the accusations, which you can read in full at : Lindon Lab boss : sex isn’t the key to second life

“In a major city there might be a place where you find adult entertainment but it might be in a specially zoned area. We’ve used that principle to reorganise Second Life.

“About 6% of the regions in Second Life are zoned ‘adult’,” he added. “And we’ve looked at adult very extensively over the last year, through many different lenses… and we’ve found it a very average in terms of the prevalence of adult content.

“There are certain things Second Life gets tagged with and that’s one of them. When you look at the facts, it’s actually quite different.”

Virtual Sex in Second Life

Fascinating look at virtual sex within the online alternative reality that is Second Life.

Second Life Battles Counterfeit Virtual Sex Toy Claims

Two entrepreneurs, who make a living selling virtual sex goods such as clothing and toys within Second Life, are suing the games makers for allowing it to happen.  Kevin Alderman or, in Second Life, ‘Stroker Serpentine’ claims that his sex goods are amongst the most popular virtual products traded within the game and is alleging infringement of intellectual property rights. 

A Virtual Sex Product

One of Alderman's Virtual Sex Products

 Disputes within virtual world’s such as Second Life are increasing.  Financial analyst Piper Jaffray estimates that US citizens will spend $621 million in 2009 in virtual worlds – the market for Asia is estimated at over $5 billion…

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Documenting the reality of virtual sex – how technology is changing the way we can enjoy sex

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