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	<title>Virtual Sex &#124; Reviews of Virtual Sex Toys, 3D Sex, Teledildonics &#187; realistic love dolls</title>
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	<description>Documenting the reality of virtual sex - how technology is changing the way we can enjoy sex</description>
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		<title>Too scary to be real? Virtual eeriness challenged.</title>
		<link>http://virtualsextouch.com/too-scary-to-be-real-virtual-eeriness-challenged/</link>
		<comments>http://virtualsextouch.com/too-scary-to-be-real-virtual-eeriness-challenged/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 20:09:03 +0000</pubDate>
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				<category><![CDATA[News]]></category>
		<category><![CDATA[virtual sex graphics & animation]]></category>
		<category><![CDATA[realistic androids]]></category>
		<category><![CDATA[realistic love dolls]]></category>
		<category><![CDATA[sexy androids]]></category>
		<category><![CDATA[virtual eeriness]]></category>
		<category><![CDATA[virtual reality graphics]]></category>
		<category><![CDATA[virtual sex realism]]></category>

		<guid isPermaLink="false">http://virtualsextouch.com/?p=11</guid>
		<description><![CDATA[  Researchers at Indiana University have challenged the long-held assumption that androids, dolls and virtual characters become MORE eerie the closer they resemble humans &#8211; an assumption known as the &#8216;uncanny valley premise.&#8217; 40 years ago, the pioneering Japanese robotocist Masahiro Mori defined the uncanny valley as that place where zombies, corpses and dancing mannequins reside.  [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_13" class="wp-caption alignleft" style="width: 110px"><a href="http://www.kanojotoys.com/shop/aoi-himeno-plush-love-doll-p-503.html?a_aid=d6e79eb8"><img class="size-full wp-image-13" title="aoi-himeno-thumb" src="http://virtualsextouch.com/wp-content/uploads/2009/09/aoi-himeno-thumb.jpg" alt="Cute not eerie" width="100" height="80" /></a><p class="wp-caption-text">Cute not eerie</p></div>
<p> </p>
<p>Researchers at Indiana University have challenged the long-held assumption that androids, dolls and virtual characters become MORE eerie the closer they resemble humans &#8211; an assumption known as the &#8216;uncanny valley premise.&#8217;</p>
<p>40 years ago, the pioneering Japanese robotocist Masahiro Mori defined the uncanny valley as that place where zombies, corpses and dancing mannequins reside.  Achieving a level of realism without falling in to the uncanny valley is the goal of computer animators, roboticists and, of course, makers of realistic love dolls.</p>
<p>The good news is that researcher Karl MacDorman has found that the rule does not always apply&#8230; <em><a title="virtual eeriness challenged by research" href="http://www.physorg.com/news172854181.html" target="_blank">click to read more on virtual eeriness challenged</a></em>.</p>
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